Skeleton = Skeleton'/Game/StudioFow/Characters/Captain/Meshes/SK_Captain_SKEL.SK_Captain_SKEL'
bHasVertexColors = true
LODInfo[1] =
{
    LODInfo[0] =
    {
        DisplayFactor = 0
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[0] = {}
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
}
MorphTargets[37] =
{
    MorphTargets[0] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.Blink'
    MorphTargets[1] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.LowerEyes'
    MorphTargets[2] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RaiseEyes'
    MorphTargets[3] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RotateEyesUp'
    MorphTargets[4] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RotateEyesDown'
    MorphTargets[5] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.EyebrowRaise'
    MorphTargets[6] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.InnerSquint'
    MorphTargets[7] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.OuterSquint'
    MorphTargets[8] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.OpenEyesWide'
    MorphTargets[9] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.Blink_L'
    MorphTargets[10] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.Blink_R'
    MorphTargets[11] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.LowerEyes_L'
    MorphTargets[12] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.LowerEyes_R'
    MorphTargets[13] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RaiseEyes_L'
    MorphTargets[14] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RaiseEyes_R'
    MorphTargets[15] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RotateEyesUp_L'
    MorphTargets[16] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RotateEyesUp_R'
    MorphTargets[17] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RotateEyesDown_L'
    MorphTargets[18] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.RotateEyesDown_R'
    MorphTargets[19] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.EyebrowRaise_L'
    MorphTargets[20] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.EyebrowRaise_R'
    MorphTargets[21] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.InnerSquint_L'
    MorphTargets[22] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.InnerSquint_R'
    MorphTargets[23] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.OuterSquint_L'
    MorphTargets[24] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.OuterSquint_R'
    MorphTargets[25] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.OpenEyesWide_L'
    MorphTargets[26] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.OpenEyesWide_R'
    MorphTargets[27] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.F_Yell'
    MorphTargets[28] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.E_Happiness'
    MorphTargets[29] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.E_Anger'
    MorphTargets[30] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.E_Surprise'
    MorphTargets[31] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.E_Disgust'
    MorphTargets[32] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.E_Fear'
    MorphTargets[33] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.E_Sadness'
    MorphTargets[34] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.F_Blink'
    MorphTargets[35] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.F_Brow_L_V'
    MorphTargets[36] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Captain/Meshes/SK_CaptainD_EyesOnly.F_Brow_R_V'
}
Sockets[0] = {}
SamplingInfo =
{
    Regions[0] = {}
    BuiltData =
    {
        WholeMeshBuiltData[1] = {  }
        RegionBuiltData[0] = {}
    }
}
SkinWeightProfiles[0] = {}
NumVertexColorChannels = 0
