Parent = MaterialInstanceConstant'/Game/ArtAssets/Dialogue/Characters/Celestina/Materials/MI_CelestinaD_Body.MI_CelestinaD_Body'
ScalarParameterValues[7] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=ReflectionBumpOffset }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=ReflectionDesaturaiton }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=ReflectionRoughness_Max }
        ParameterValue = -1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=ReflectionRoughness_Min }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=MetallicBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=RoughnessBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[6] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Celestina/Textures/T_CelestinaD_Cloth_BC.T_CelestinaD_Cloth_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Reflection }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/texture/T_Golden_R.T_Golden_R'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=ReflectionMask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Celestina/Textures/T_CelestinaD_Cloth_RM.T_CelestinaD_Cloth_RM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=NormalMap }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Celestina/Textures/T_CelestinaD_Cloth_N.T_CelestinaD_Cloth_N'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=SubSurfaceColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Celestina/Textures/T_CelestinaD_Cloth_SSC.T_CelestinaD_Cloth_SSC'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Celestina/Textures/T_CelestinaD_Cloth_RSME.T_CelestinaD_Cloth_RSME'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=ColorMulti }
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=ReflectionMultiplier }
        ParameterValue = { R=0.882353, G=0.941177, B=1, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=SubSurfaceColorMulti }
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[3] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseFakeReflection? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseReflectionMask? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseViewAlignedReflection? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_CelestinaD_Cloth_N
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_CelestinaD_Cloth_RSME
    }
}
