Parent = Material3'/Game/ArtAssets/Shared/Materials/M_UniversalMaterialBase.M_UniversalMaterialBase'
ScalarParameterValues[28] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=AOBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=AOMulti }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=Surface1_UV_Multi }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Surface1_UVChannel_Switch }
        ParameterValue = 3
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=PanningSpeed }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=ReflectionBumpOffset }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=ReflectionDesaturaiton }
        ParameterValue = 0.8
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=ReflectionRoughness_Max }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=ReflectionRoughness_Min }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=FreshnelBaseReflection }
        ParameterValue = 0.05
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=FreshnelExponent }
        ParameterValue = 3
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=FreshnelNormal_Intensity }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=CoreDarkness }
        ParameterValue = -0.3
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=EdgeBrightness }
        ParameterValue = -0.5
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=Power }
        ParameterValue = 3.32139
        ParameterName = None
    }
    ScalarParameterValues[15] =
    {
        ParameterInfo = { Name=DitherRandom }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[16] =
    {
        ParameterInfo = { Name=MaskMulti }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[17] =
    {
        ParameterInfo = { Name=MetallicBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[18] =
    {
        ParameterInfo = { Name=MetallicMulti }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[19] =
    {
        ParameterInfo = { Name=OpacityAdd }
        ParameterValue = 0.191655
        ParameterName = None
    }
    ScalarParameterValues[20] =
    {
        ParameterInfo = { Name=OpacityFreshnelAdd }
        ParameterValue = 0.061245
        ParameterName = None
    }
    ScalarParameterValues[21] =
    {
        ParameterInfo = { Name=OpacityFreshnelBaseReflection }
        ParameterValue = 0.03
        ParameterName = None
    }
    ScalarParameterValues[22] =
    {
        ParameterInfo = { Name=OpacityFreshnelExponent }
        ParameterValue = 2.77893
        ParameterName = None
    }
    ScalarParameterValues[23] =
    {
        ParameterInfo = { Name=RoughnessBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[24] =
    {
        ParameterInfo = { Name=RoughnessMulti }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[25] =
    {
        ParameterInfo = { Name=SpecularBase }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[26] =
    {
        ParameterInfo = { Name=SSExponent }
        ParameterValue = 4
        ParameterName = None
    }
    ScalarParameterValues[27] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[8] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_DEMI_body_BC.T_Demi_Body_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Emission }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/PDDUE4Lib/Textures/T_Glow_E.T_Glow_E'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=EmissionMask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_DEMI_body_E.T_Demi_Body_E'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Reflection }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/DEMI/Textures/T_DEMI_ReflectionMap.T_DEMI_ReflectionMap'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=MaskedOpacityTexture }
        ParameterValue = Texture2D'/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=NormalMap }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_DEMI_body_NM.T_Demi_Body_NM'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=OpacityTexture }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/texture/T_White_02_M.T_White_02_M'
        ParameterName = None
    }
    TextureParameterValues[7] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_Demi_Body_ROM.T_Demi_Body_ROM'
        ParameterName = None
    }
}
VectorParameterValues[5] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=ColorMulti }
        ParameterValue = { R=0.776, G=0.883039, B=1, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=EmissionMulti }
        ParameterValue = { R=0, G=5, B=50, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=ReflectionMultiplier }
        ParameterValue = { R=0.20074, G=0.199417, B=0.322917, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=FreshnelColor }
        ParameterValue = { R=0, G=0.039338, B=0.317708, A=1 }
        ParameterName = None
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = { Name=SubSurfaceColorMulti }
        ParameterValue = { R=0.622549, G=0.752136, B=1, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = true
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = true
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[19] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseAOTexure? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseMetallicShadingOnBC? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=IsDEMI? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionMask? }
            bOverride = true
        }
        StaticSwitchParameters[5] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionPanning? }
            bOverride = true
        }
        StaticSwitchParameters[6] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionTexure? }
            bOverride = true
        }
        StaticSwitchParameters[7] =
        {
            Value = true
            ParameterInfo = { Name=UseFakeReflection? }
            bOverride = true
        }
        StaticSwitchParameters[8] =
        {
            Value = true
            ParameterInfo = { Name=UseViewAlignedReflection? }
            bOverride = true
        }
        StaticSwitchParameters[9] =
        {
            Value = true
            ParameterInfo = { Name=UseFreshnelOnEmission? }
            bOverride = true
        }
        StaticSwitchParameters[10] =
        {
            Value = true
            ParameterInfo = { Name=UseFuzzOnBaseColor }
            bOverride = true
        }
        StaticSwitchParameters[11] =
        {
            Value = true
            ParameterInfo = { Name=UseMetallicTexure? }
            bOverride = true
        }
        StaticSwitchParameters[12] =
        {
            Value = true
            ParameterInfo = { Name=UseNormalTexture? }
            bOverride = true
        }
        StaticSwitchParameters[13] =
        {
            Value = true
            ParameterInfo = { Name=UseOpacityFreshnel }
            bOverride = true
        }
        StaticSwitchParameters[14] =
        {
            Value = true
            ParameterInfo = { Name=UseSeparatedOpacityTexture? }
            bOverride = true
        }
        StaticSwitchParameters[15] =
        {
            Value = true
            ParameterInfo = { Name=UseRoughnessTexure? }
            bOverride = true
        }
        StaticSwitchParameters[16] =
        {
            Value = true
            ParameterInfo = { Name=UseSpecularTexure? }
            bOverride = true
        }
        StaticSwitchParameters[17] =
        {
            Value = true
            ParameterInfo = { Name=UseFreshnelOnSubSColor? }
            bOverride = true
        }
        StaticSwitchParameters[18] =
        {
            Value = true
            ParameterInfo = { Name=UseSeparatedSubSurfaceColorTexture? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[2] =
    {
        StaticComponentMaskParameters[0] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=AOChannel }
            bOverride = true
        }
        StaticComponentMaskParameters[1] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=MetallicChannel }
            bOverride = true
        }
    }
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Demi_Body_NM
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Demi_Body_ROM
    }
}
