Parent = MaterialInstanceConstant'/Game/ArtAssets/Dialogue/Characters/Demi/Materials/MI_DemiD_Body.MI_DemiD_Body'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_DEMI_leg_BC.T_Demi_Leg_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=EmissionMask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_DEMI_leg_E.T_Demi_Leg_E'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=NormalMap }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_DEMI_leg_NM.T_Demi_Leg_NM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Demi/Textures/T_Demi_Leg_ROM.T_Demi_Leg_ROM'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Demi_Leg_NM
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Demi_Leg_ROM
    }
}
