Parent = Material3'/Game/ArtAssets/Shared/Materials/Eyes/M_ScalableEyeV2.M_ScalableEyeV2'
ScalarParameterValues[29] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=BaseRoughness }
        ParameterValue = 0.35
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=BumpScale }
        ParameterValue = 1.75
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=ClearCoat }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=ClearCoatRoughness }
        ParameterValue = 0.131
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=PannerUVMuli }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=SpeedU }
        ParameterValue = 0.05
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=SpeedV }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=FakeRefDesaturation }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=FakeReflectionIntensity }
        ParameterValue = 0.270238
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=FakeRefSharpen }
        ParameterValue = 1.62233
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=BaseRefFract }
        ParameterValue = 0.7
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=ClampMax }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=ClampMin }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=Exponent }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=ColorEmission }
        ParameterValue = 0.8
        ParameterName = None
    }
    ScalarParameterValues[15] =
    {
        ParameterInfo = { Name=HueColoringFalloff }
        ParameterValue = 5.46
        ParameterName = None
    }
    ScalarParameterValues[16] =
    {
        ParameterInfo = { Name=HueColoringScaleAdd }
        ParameterValue = 0.01
        ParameterName = None
    }
    ScalarParameterValues[17] =
    {
        ParameterInfo = { Name=HueShift }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[18] =
    {
        ParameterInfo = { Name=HueShiftIris }
        ParameterValue = 0.038095
        ParameterName = None
    }
    ScalarParameterValues[19] =
    {
        ParameterInfo = { Name=IrisDensity }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[20] =
    {
        ParameterInfo = { Name=IrisScale }
        ParameterValue = 0.25
        ParameterName = None
    }
    ScalarParameterValues[21] =
    {
        ParameterInfo = { Name=IrisScaling }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[22] =
    {
        ParameterInfo = { Name=EyeNormalIntensity }
        ParameterValue = 0.75
        ParameterName = None
    }
    ScalarParameterValues[23] =
    {
        ParameterInfo = { Name=IrisBasedNormalScaling }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[24] =
    {
        ParameterInfo = { Name=NormalUVScalingOffset }
        ParameterValue = 0.085
        ParameterName = None
    }
    ScalarParameterValues[25] =
    {
        ParameterInfo = { Name=PupilDensity }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[26] =
    {
        ParameterInfo = { Name=PupilScale }
        ParameterValue = 0.18
        ParameterName = None
    }
    ScalarParameterValues[27] =
    {
        ParameterInfo = { Name=PupilScaling }
        ParameterValue = 1.48146
        ParameterName = None
    }
    ScalarParameterValues[28] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=EyeWhiteBaseColor }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/DEMI/Textures/Optimized/T_DEMI_eyeWhite_BC.T_DEMI_eyeWhite_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=IrisBaseColor }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/DEMI/Textures/Optimized/T_Demi_Eye_BC.T_Demi_Eye_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=EmissivePannerTexture }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/optimized/PDDSkinMatTextures/T_glowPannerMask.T_glowPannerMask'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=CubemapReflectionTexture }
        ParameterValue = TextureCube4'/Game/ArtAssets/Shared/Materials/Eyes/T_BasicReflectionLight_CM.T_BasicReflectionLight_CM'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=EyeNormalMap }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/DEMI/Textures/T_DEMI_Eye_NM.T_DEMI_Eye_NM'
        ParameterName = None
    }
}
VectorParameterValues[5] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColorMulti }
        ParameterValue = { R=2, G=2, B=2, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=EyeWhiteColorMulti }
        ParameterValue = { R=1, G=1, B=1, A=0.8 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=PannerEmissiveColor }
        ParameterValue = { R=0, G=1, B=1.2, A=1.3 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=CubeMapMorpher }
        ParameterValue = { R=0.89259, G=-1.16061, B=-0.228572, A=2.31658 }
        ParameterName = None
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = { Name=ReflectionColor }
        ParameterValue = { R=0.165625, G=0.235306, B=0.3, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[6] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=IsDEMI? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseDarken? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseBumpUV? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseIrisMasking? }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=UsePanningEmission? }
            bOverride = true
        }
        StaticSwitchParameters[5] =
        {
            Value = true
            ParameterInfo = { Name=HueShiftIris? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[1] =
    {
        StaticComponentMaskParameters[0] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=ColorChannel }
            bOverride = true
        }
    }
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[3] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Demi_Eye_BC
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 0.921875
        UVChannelIndex = 0
        TextureName = T_DEMI_Eye_NM
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_glowPannerMask
    }
}
