Parent = MaterialInstanceConstant'/Game/StudioFow/Characters/Elaisha/Materials/MI_Elaisha_Hair.MI_Elaisha_Hair'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[1] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=specular map }
        ParameterValue = Texture2D'/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
        ParameterName = None
    }
}
VectorParameterValues[2] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=ManualEmissionOffset }
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=ManualOffset }
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[6] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=OverrideSSS? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseColorMask? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionColoring? }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=IsElaisha? }
            bOverride = true
        }
        StaticSwitchParameters[5] =
        {
            Value = true
            ParameterInfo = { Name=UseDarken? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[5] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Elaisha_hairUDIM_RSME
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Elaisha_HairUDIMN
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Glow_E
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_White_02_M
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = TElaishaHairUDIMD
    }
}
