Parent = Material3'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/optimized/M_FOW_Hair_optimized.M_FOW_Hair_optimized'
ScalarParameterValues[27] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=Diffuse Emissive power }
        ParameterValue = 4
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=specular emissive mul }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=panner Max val }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=panner min val }
        ParameterValue = -0.047619
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=panner tiling X }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=panner tiling Y }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=glow speed X }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=glow speed Y }
        ParameterValue = -0.1
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=fresnel base }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=fresnel exp }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=fresnel mul }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=fresnel overall weight }
        ParameterValue = 0.1
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=fresnel pow }
        ParameterValue = 1.75322
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=hair inner normal detail weight }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=bottom reflect Scale_2 }
        ParameterValue = 0.4402
        ParameterName = None
    }
    ScalarParameterValues[15] =
    {
        ParameterInfo = { Name=metallic high value }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[16] =
    {
        ParameterInfo = { Name=metallic low value }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[17] =
    {
        ParameterInfo = { Name=roughness high value }
        ParameterValue = 0.6
        ParameterName = None
    }
    ScalarParameterValues[18] =
    {
        ParameterInfo = { Name=roughness low value }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[19] =
    {
        ParameterInfo = { Name=softBorder F_1 }
        ParameterValue = 0.710527
        ParameterName = None
    }
    ScalarParameterValues[20] =
    {
        ParameterInfo = { Name=softBorder W_1 }
        ParameterValue = 1.12456
        ParameterName = None
    }
    ScalarParameterValues[21] =
    {
        ParameterInfo = { Name=specular high value }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[22] =
    {
        ParameterInfo = { Name=specular low value }
        ParameterValue = 0.1
        ParameterName = None
    }
    ScalarParameterValues[23] =
    {
        ParameterInfo = { Name=sss lit_1 }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[24] =
    {
        ParameterInfo = { Name=top Map 2 Reflection Pos_1 }
        ParameterValue = 0.443466
        ParameterName = None
    }
    ScalarParameterValues[25] =
    {
        ParameterInfo = { Name=top reflect Scale_1 }
        ParameterValue = 0.173533
        ParameterName = None
    }
    ScalarParameterValues[26] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=emission panner texture }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/optimized/PDDSkinMatTextures/T_glowPannerMask.T_glowPannerMask'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=diffuse map }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Killi/Textures/T_Killi_Hair_BC.T_Killi_Hair_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=normal map }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Killi/Textures/T_Killi_Hair_N.T_Killi_Hair_N'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=RSME map }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Killi/Textures/T_Killi_Hair_RSME.T_Killi_Hair_RSME'
        ParameterName = None
    }
}
VectorParameterValues[8] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=emissive Color mul }
        ParameterValue = { R=1, G=0, B=0.038175, A=0 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=panner multiChannel weight }
        ParameterValue = { R=0, G=1, B=1, A=0 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=bottom reflection Color 1 }
        ParameterValue = { R=0.046875, G=0.023275, B=0.03289, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=bottom reflection Color 2 }
        ParameterValue = { R=0.026042, G=0, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = { Name=diffuse color }
        ParameterValue = { R=1, G=1, B=1, A=0 }
        ParameterName = None
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = { Name=outline color }
        ParameterValue = { R=0.182292, G=0.044052, B=0.092262, A=1 }
        ParameterName = None
    }
    VectorParameterValues[6] =
    {
        ParameterInfo = { Name=top reflection Color 1 }
        ParameterValue = { R=0, G=0.000962, B=0.026042, A=1 }
        ParameterName = None
    }
    VectorParameterValues[7] =
    {
        ParameterInfo = { Name=top reflection Color 2 }
        ParameterValue = { R=0.006289, G=0, B=0.020833, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[5] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseColorMask? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=IsKilli? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=use RSME }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=use Specular map }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[5] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_glowPannerMask
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Killi_Hair_BC
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Killi_Hair_N
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Killi_Hair_RSME
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_White_02_M
    }
}
