Parent = Material3'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/optimized/M_FOW_Hair_optimized.M_FOW_Hair_optimized'
ScalarParameterValues[9] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=specular emissive mul }
        ParameterValue = 0.3
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=ssso fresnel contrast }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=ssso fresnel exp }
        ParameterValue = 5
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=ssso fresnel inner val }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=ssso fresnel outer val }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=ssso fresnel weight }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=sss lit_1 }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=top reflect Scale_1 }
        ParameterValue = 0.183057
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=ColoringMask }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/texture/T_PlaceHolder_RMSA.T_PlaceHolder_RMSA'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=diffuse map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Lily/Textures/T_Lily_Hair_BC.T_Lily_Hair_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=normal map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Lily/Textures/T_Lily_Hair_NM.T_Lily_Hair_NM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=RSME map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Lily/Textures/optimized/T_Lily_Hair_RSME.T_Lily_Hair_RSME'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=specular map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Lily/Textures/T_Lily_Hair_S.T_Lily_Hair_S'
        ParameterName = None
    }
}
VectorParameterValues[7] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=ManualOffset }
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=sss opacity }
        ParameterValue = { R=0.567708, G=0.567708, B=0.567708, A=0 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=bottom reflection Color 1 }
        ParameterValue = { R=0.014223, G=0.249854, B=0.479167, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=bottom reflection Color 2 }
        ParameterValue = { R=0.044859, G=0.129367, B=0.3125, A=1 }
        ParameterName = None
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = { Name=diffuse color }
        ParameterValue = { R=1, G=1, B=1, A=0 }
        ParameterName = None
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = { Name=top reflection Color 1 }
        ParameterValue = { R=0.457031, G=0.609375, B=0.609375, A=1 }
        ParameterName = None
    }
    VectorParameterValues[6] =
    {
        ParameterInfo = { Name=top reflection Color 2 }
        ParameterValue = { R=0.139219, G=0.322502, B=0.546875, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[5] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseColorMask? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=IsLily? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseDarken? }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=use SSSO for opacity }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[5] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Glow_E
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Lily_Hair_BC
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Lily_Hair_NM
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Lily_Hair_RSME
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_White_02_M
    }
}
