Parent = Material3'/Game/ArtAssets/Shared/Materials/Eyes/M_ScalableEyeV2.M_ScalableEyeV2'
ScalarParameterValues[29] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=BaseRoughness }
        ParameterValue = 0.35
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=BumpContrast }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=BumpInputRatio }
        ParameterValue = -5
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=BumpScale }
        ParameterValue = 1.75
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=ClearCoat }
        ParameterValue = 0.531907
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=ClearCoatRoughness }
        ParameterValue = 0.131
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=FakeRefDesaturation }
        ParameterValue = 1.2
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=FakeReflectionIntensity }
        ParameterValue = 0.136904
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=FakeRefSharpen }
        ParameterValue = 0.733333
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=ClampMax }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=ClampMin }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=Exponent }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=ColorEmission }
        ParameterValue = 1.3
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=HueColoringFalloff }
        ParameterValue = 6.53744
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=HueColoringScaleAdd }
        ParameterValue = -0.01619
        ParameterName = None
    }
    ScalarParameterValues[15] =
    {
        ParameterInfo = { Name=HueShift }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[16] =
    {
        ParameterInfo = { Name=HueShiftIris }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[17] =
    {
        ParameterInfo = { Name=IrisDensity }
        ParameterValue = 1.75
        ParameterName = None
    }
    ScalarParameterValues[18] =
    {
        ParameterInfo = { Name=IrisScale }
        ParameterValue = 0.18
        ParameterName = None
    }
    ScalarParameterValues[19] =
    {
        ParameterInfo = { Name=IrisScaling }
        ParameterValue = 0.96
        ParameterName = None
    }
    ScalarParameterValues[20] =
    {
        ParameterInfo = { Name=IrisU }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[21] =
    {
        ParameterInfo = { Name=IrisV }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[22] =
    {
        ParameterInfo = { Name=EyeNormalIntensity }
        ParameterValue = 0.185
        ParameterName = None
    }
    ScalarParameterValues[23] =
    {
        ParameterInfo = { Name=IrisBasedNormalScaling }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[24] =
    {
        ParameterInfo = { Name=NormalUVScalingOffset }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[25] =
    {
        ParameterInfo = { Name=PupilDensity }
        ParameterValue = 0.92
        ParameterName = None
    }
    ScalarParameterValues[26] =
    {
        ParameterInfo = { Name=PupilScale }
        ParameterValue = 0.18
        ParameterName = None
    }
    ScalarParameterValues[27] =
    {
        ParameterInfo = { Name=PupilScaling }
        ParameterValue = 1.83043
        ParameterName = None
    }
    ScalarParameterValues[28] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=EyeWhiteBaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_Eyewhite_BC.T_Eyewhite_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=IrisBaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_LilyIris_BC.T_LilyIris_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=CubemapReflectionTexture }
        ParameterValue = TextureCube4'/Game/ArtAssets/Shared/Materials/Eyes/T_BasicReflectionLight_CM.T_BasicReflectionLight_CM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=EyeNormalMap }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Lily/Textures/T_Lily_Eye_NM.T_Lily_Eye_NM'
        ParameterName = None
    }
}
VectorParameterValues[4] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColorMulti }
        ParameterValue = { R=1, G=1, B=1.75, A=2 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=EyeWhiteColorMulti }
        ParameterValue = { R=0.645833, G=0.645833, B=0.645833, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=CubeMapMorpher }
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=ReflectionColor }
        ParameterValue = { R=1, G=1, B=1, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[1] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseBumpOffset? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 0.5
        UVChannelIndex = 0
        TextureName = T_Lily_Eye_NM
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyIris_BC
    }
}
