Parent = Material3'/Game/ArtAssets/Dialogue/Characters/Lily/Materials/M_FOW_HairBase.M_FOW_HairBase'
ScalarParameterValues[3] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=specular emissive mul }
        ParameterValue = 59.3662
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=sss lit_1 }
        ParameterValue = 0.299635
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[2] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=diffuse map }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_LilyD_Hair_BC.T_LilyD_Hair_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=specular map }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_LilyD_Hair_S.T_LilyD_Hair_S'
        ParameterName = None
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = true
    BlendMode = BLEND_Translucent (2)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[3] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=use hair alpha }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=IsLily? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseDarken? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[1] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyD_Hair_BC
    }
}
