Parent = Material3'/Game/ArtAssets/Dialogue/Characters/Lily/Materials/M_LilyD_ACC.M_LilyD_ACC'
ScalarParameterValues[1] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[0] = {}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=glasses_color }
        ParameterValue = { R=0.0197483, G=0.0817775, B=0.541667, A=0 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=glasses_color_1 }
        ParameterValue = { R=0.100468, G=0.127089, B=0.510417, A=0 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=glasses_color_2 }
        ParameterValue = { R=0.6875, G=0.77086, B=1, A=0 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[2] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=IsLily? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseDarken? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[3] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyD_Glasses_M
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyD_Glasses_R
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyD_Glasses_S
    }
}
