Parent = Material3'/Game/ArtAssets/Shared/Materials/M_UniversalMaterialBase.M_UniversalMaterialBase'
ScalarParameterValues[13] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=AOBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=CoreDarkness }
        ParameterValue = -1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=EdgeBrightness }
        ParameterValue = 0.26
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=Power }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=LayerFloat }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=MetallicMulti }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=2_RoughnessBase }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=RoughnessBase }
        ParameterValue = 0.3
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=2_SpecularBase }
        ParameterValue = 0.7
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=SpecularBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=Surface1_UVChannel_Switch }
        ParameterValue = 2
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=Surface2_UVChannel_Switch }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[8] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=2_BaseColor }
        ParameterValue = Texture2D'/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_LilyD_MouthInterior_BC.T_LilyD_MouthInterior_BC'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=LayerMask }
        ParameterValue = Texture2D'/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=NormalMap }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_LilyD_MouthInterior_NM.T_LilyD_MouthInterior_NM'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=OpacityTexture }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_LilyD_Face_RSMA.T_LilyD_Face_RSMA'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=SubSurfaceColor }
        ParameterValue = Texture2D'/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=2_Mask }
        ParameterValue = Texture2D'/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse'
        ParameterName = None
    }
    TextureParameterValues[7] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Lily/Textures/T_LilyD_MouthInterior_S.T_LilyD_MouthInterior_S'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=ColorMulti }
        ParameterValue = { R=0.916667, G=0.861159, B=0.854601, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[16] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseAOTexure? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=IsLily? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseFuzzOnBaseColor }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=UseLayerMask? }
            bOverride = true
        }
        StaticSwitchParameters[5] =
        {
            Value = true
            ParameterInfo = { Name=UseTwoLayer? }
            bOverride = true
        }
        StaticSwitchParameters[6] =
        {
            Value = true
            ParameterInfo = { Name=UseMetallicTexure? }
            bOverride = true
        }
        StaticSwitchParameters[7] =
        {
            Value = true
            ParameterInfo = { Name=UseNormalTexture? }
            bOverride = true
        }
        StaticSwitchParameters[8] =
        {
            Value = true
            ParameterInfo = { Name=UseMaskTextureForOpacity? }
            bOverride = true
        }
        StaticSwitchParameters[9] =
        {
            Value = true
            ParameterInfo = { Name=UseSeparatedOpacityTexture? }
            bOverride = true
        }
        StaticSwitchParameters[10] =
        {
            Value = true
            ParameterInfo = { Name=2_UseRoughnessTexure? }
            bOverride = true
        }
        StaticSwitchParameters[11] =
        {
            Value = true
            ParameterInfo = { Name=UseRoughnessTexure? }
            bOverride = true
        }
        StaticSwitchParameters[12] =
        {
            Value = true
            ParameterInfo = { Name=2_UseSpecularTexure? }
            bOverride = true
        }
        StaticSwitchParameters[13] =
        {
            Value = true
            ParameterInfo = { Name=UseSpecularTexure? }
            bOverride = true
        }
        StaticSwitchParameters[14] =
        {
            Value = true
            ParameterInfo = { Name=UseSeparatedSubSurfaceColorTexture? }
            bOverride = true
        }
        StaticSwitchParameters[15] =
        {
            Value = true
            ParameterInfo = { Name=UseSolidSubSColor? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[2] =
    {
        StaticComponentMaskParameters[0] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=OpacityChannel }
            bOverride = true
        }
        StaticComponentMaskParameters[1] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=RouhnessChannel }
            bOverride = true
        }
    }
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[3] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyD_MouthInterior_BC
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyD_MouthInterior_NM
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_LilyD_MouthInterior_S
    }
}
