Skeleton = Skeleton'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_SKEL.SK_LilyD_SKEL'
bHasVertexColors = true
LODInfo[2] =
{
    LODInfo[0] =
    {
        DisplayFactor = 0
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[0] = {}
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
    LODInfo[1] =
    {
        DisplayFactor = 0
        LODHysteresis = 0
        LODMaterialMap[8] = { 0, 1, 2, 3, 4, 5, 6, 6 }
        bEnableShadowCasting[0] = {}
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = "G:/Shared/Arky/Subverse/Characters/Lily/Blend/SK_LilyDialogueNoEyes_LoD1.fbx"
    }
}
MorphTargets[11] =
{
    MorphTargets[0] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.E_Sadness'
    MorphTargets[1] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.F_Blink'
    MorphTargets[2] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.E_Happiness'
    MorphTargets[3] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.F_Brow_L_V'
    MorphTargets[4] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.E_Fear'
    MorphTargets[5] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.E_Surprise'
    MorphTargets[6] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.E_Anger'
    MorphTargets[7] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.F_Brow_R_V'
    MorphTargets[8] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.E_Disgust'
    MorphTargets[9] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.F_Talk'
    MorphTargets[10] = MorphTarget'/Game/ArtAssets/Dialogue/Characters/Lily/Meshes/SK_LilyD_NoEyes.F_Yell'
}
Sockets[0] = {}
SamplingInfo =
{
    Regions[0] = {}
    BuiltData =
    {
        WholeMeshBuiltData[2] = { ,  }
        RegionBuiltData[0] = {}
    }
}
SkinWeightProfiles[0] = {}
NumVertexColorChannels = 0
