Parent = Material3'/Game/ArtAssets/Shared/Materials/M_UniversalMaterialBase.M_UniversalMaterialBase'
ScalarParameterValues[5] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=PanningSpeed }
        ParameterValue = 0.25
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=MetallicMulti }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=NormalMap_Intensity }
        ParameterValue = 0.1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=RoughnessBase }
        ParameterValue = 0.276
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Shared/Textures/T_PlaceHolder_BC.T_PlaceHolder_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Emission }
        ParameterValue = Texture2D'/Engine/MaterialTemplates/Textures/T_Noise01.T_Noise01'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=EmissionMask }
        ParameterValue = Texture2D'/Game/ArtAssets/PANDORA/Characters/Props/Dildos/Textures/T_Egg_E.T_Egg_E'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=NormalMap }
        ParameterValue = Texture2D'/Game/StudioFow/Environments/RundownMossyHouse/Materials/Texture/T_TilingNoise06_N.T_TilingNoise06_N'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/ArtAssets/Shared/Textures/T_PlaceHolder_RMSA.T_PlaceHolder_RMSA'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=ColorMulti }
        ParameterValue = { R=10, G=1, B=2, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=EmissionMulti }
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=SubSurfaceColorMulti }
        ParameterValue = { R=0.578125, G=0.078288, B=0.346498, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[7] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionMask? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionPanning? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionTexure? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseMetallicTexure? }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=UseNormalTexture? }
            bOverride = true
        }
        StaticSwitchParameters[5] =
        {
            Value = true
            ParameterInfo = { Name=UseOpacityFreshnel }
            bOverride = true
        }
        StaticSwitchParameters[6] =
        {
            Value = true
            ParameterInfo = { Name=UseRoughnessTexure? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[1] =
    {
        StaticComponentMaskParameters[0] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=MetallicChannel }
            bOverride = true
        }
    }
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[2] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_PlaceHolder_BC
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_TilingNoise06_N
    }
}
