Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/ArtAssets/PANDORA/Characters/Props/Dildos/Materials/MI_DildoSaber.MI_DildoSaber'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/ArtAssets/PANDORA/Characters/Props/Dildos/Materials/MI_DildoSaber.MI_DildoSaber'
        MaterialSlotName = MI_DildoSaber
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 10.423, 10.3795, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=-0.0841707, Y=5.96046e-08, Z=8.2717 }
    BoxExtent = { X=0.882287, Y=0.798125, Z=8.2967 }
    SphereRadius = 8.33016
}
