Parent = Material3'/Game/ArtAssets/Shared/Materials/M_UniversalMaterialBase.M_UniversalMaterialBase'
ScalarParameterValues[7] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=PanningSpeed }
        ParameterValue = 0.3
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=ReflectionBumpOffset }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=DitherRandom }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=MetallicBase }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=RoughnessBase }
        ParameterValue = 0.05
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=SpecularBase }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[7] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Sova/Textures/T_SovaPrincessDressDIS_BC.T_SovaPrincessDressDIS_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=Emission }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/PDDUE4Lib/Textures/T_Glow_E.T_Glow_E'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=EmissionMask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Sova/Textures/T_SovaPrincessDressDIS_REM.T_SovaPrincessDressDIS_REM'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=Reflection }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/texture/T_Reflectionmap_golden2.T_Reflectionmap_golden2'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=ReflectionMask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Sova/Textures/T_SovaPrincessDressDIS_RM.T_SovaPrincessDressDIS_RM'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=NormalMap }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Sova/Textures/T_SovaPrincessDressDIS_N.T_SovaPrincessDressDIS_N'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Sova/Textures/T_SovaPrincessDressDIS_REM.T_SovaPrincessDressDIS_REM'
        ParameterName = None
    }
}
VectorParameterValues[3] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=EmissionMulti }
        ParameterValue = { R=0, G=2.5, B=50, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=ReflectionMultiplier }
        ParameterValue = { R=0.588542, G=0.588542, B=0.588542, A=1 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=SubSurfaceColorMulti }
        ParameterValue = { R=0.151042, G=0.151042, B=0.151042, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = true
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[11] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=IsSovaPrincess? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionMask? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionPanning? }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionTexure? }
            bOverride = true
        }
        StaticSwitchParameters[5] =
        {
            Value = true
            ParameterInfo = { Name=UseFakeReflection? }
            bOverride = true
        }
        StaticSwitchParameters[6] =
        {
            Value = true
            ParameterInfo = { Name=UseReflectionMask? }
            bOverride = true
        }
        StaticSwitchParameters[7] =
        {
            Value = true
            ParameterInfo = { Name=UseDitherOpacity? }
            bOverride = true
        }
        StaticSwitchParameters[8] =
        {
            Value = true
            ParameterInfo = { Name=UseMetallicTexure? }
            bOverride = true
        }
        StaticSwitchParameters[9] =
        {
            Value = true
            ParameterInfo = { Name=UseNormalTexture? }
            bOverride = true
        }
        StaticSwitchParameters[10] =
        {
            Value = true
            ParameterInfo = { Name=UseRoughnessTexure? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[2] =
    {
        StaticComponentMaskParameters[0] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=EmissionMask_ComponentMask }
            bOverride = true
        }
        StaticComponentMaskParameters[1] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=MetallicChannel }
            bOverride = true
        }
    }
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[4] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 2
        UVChannelIndex = 0
        TextureName = Good64x64TilingNoiseHighFreq
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 0.8125
        UVChannelIndex = 0
        TextureName = T_SovaPrincessDressDIS_BC
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_SovaPrincessDressDIS_N
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_SovaPrincessDressDIS_REM
    }
}
