Parent = Material3'/Game/StudioFow/Characters/Shared/PDDContent/FOWBaseMaterial/optimized/M_FOW_Hair_optimized.M_FOW_Hair_optimized'
ScalarParameterValues[21] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=specular emissive mul }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=fresnel base }
        ParameterValue = 0.3
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=fresnel mul }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=fresnel pow }
        ParameterValue = 1.88657
        ParameterName = None
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = { Name=hair inner normal detail weight }
        ParameterValue = 0.2
        ParameterName = None
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = { Name=ssso fresnel exp }
        ParameterValue = 4
        ParameterName = None
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = { Name=ssso fresnel inner val }
        ParameterValue = 1.12625
        ParameterName = None
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = { Name=ssso fresnel outer val }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = { Name=ssso fresnel weight }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = { Name=bottom Map 2 Reflection Pos }
        ParameterValue = 1.11349
        ParameterName = None
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = { Name=bottom reflect Scale_2 }
        ParameterValue = 0.725914
        ParameterName = None
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = { Name=roughness high value }
        ParameterValue = 0.609523
        ParameterName = None
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = { Name=roughness low value }
        ParameterValue = 0.504762
        ParameterName = None
    }
    ScalarParameterValues[13] =
    {
        ParameterInfo = { Name=softBorder F_1 }
        ParameterValue = 0.710527
        ParameterName = None
    }
    ScalarParameterValues[14] =
    {
        ParameterInfo = { Name=softBorder W_1 }
        ParameterValue = 0.421311
        ParameterName = None
    }
    ScalarParameterValues[15] =
    {
        ParameterInfo = { Name=specular high value }
        ParameterValue = 0.464099
        ParameterName = None
    }
    ScalarParameterValues[16] =
    {
        ParameterInfo = { Name=specular low value }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[17] =
    {
        ParameterInfo = { Name=sss lit_1 }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[18] =
    {
        ParameterInfo = { Name=top Map 2 Reflection Pos_1 }
        ParameterValue = 0.214895
        ParameterName = None
    }
    ScalarParameterValues[19] =
    {
        ParameterInfo = { Name=top reflect Scale_1 }
        ParameterValue = 0.31639
        ParameterName = None
    }
    ScalarParameterValues[20] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[4] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=diffuse map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Taron/Textures/T_Taron_Hair_BC.T_Taron_Hair_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=normal map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Taron/Textures/T_Taron_Hair_NM.T_Taron_Hair_NM'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=RSME map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Taron/Textures/Optimized/T_Taron_Hair_RSME.T_Taron_Hair_RSME'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=specular map }
        ParameterValue = Texture2D'/Game/StudioFow/Characters/Taron/Textures/T_Taron_Hair_S.T_Taron_Hair_S'
        ParameterName = None
    }
}
VectorParameterValues[7] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=ManualEmissionOffset }
        ParameterValue = { R=0, G=0, B=0, A=1 }
        ParameterName = None
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = { Name=sss opacity }
        ParameterValue = { R=0.697917, G=0.697917, B=0.697917, A=0 }
        ParameterName = None
    }
    VectorParameterValues[2] =
    {
        ParameterInfo = { Name=bottom reflection Color 1 }
        ParameterValue = { R=0.002701, G=0.015625, B=0.004057, A=1 }
        ParameterName = None
    }
    VectorParameterValues[3] =
    {
        ParameterInfo = { Name=bottom reflection Color 2 }
        ParameterValue = { R=0.00883, G=0.001314, B=0.041667, A=1 }
        ParameterName = None
    }
    VectorParameterValues[4] =
    {
        ParameterInfo = { Name=outline color }
        ParameterValue = { R=0.255208, G=0.028618, B=0.111894, A=1 }
        ParameterName = None
    }
    VectorParameterValues[5] =
    {
        ParameterInfo = { Name=top reflection Color 1 }
        ParameterValue = { R=0.192708, G=0.004774, B=0.047344, A=1 }
        ParameterName = None
    }
    VectorParameterValues[6] =
    {
        ParameterInfo = { Name=top reflection Color 2 }
        ParameterValue = { R=0.002336, G=0, B=0.020833, A=1 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[6] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseColorMask? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseEmissionColoring? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=IsTaron? }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=UseDarken? }
            bOverride = true
        }
        StaticSwitchParameters[5] =
        {
            Value = true
            ParameterInfo = { Name=use SSSO for opacity }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[5] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Glow_E
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Taron_Hair_BC
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Taron_Hair_NM
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Taron_Hair_RSME
    }
    TextureStreamingData[4] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_White_02_M
    }
}
