Parent = MaterialInstanceConstant'/Game/ArtAssets/Dialogue/Characters/Taron/Materials/MI_TaronD_Body.MI_TaronD_Body'
ScalarParameterValues[4] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=MaskMulti }
        ParameterValue = 1
        ParameterName = None
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=OpacityAdd }
        ParameterValue = 0
        ParameterName = None
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = { Name=SpecularBase }
        ParameterValue = 0.5
        ParameterName = None
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = { Name=RefractionDepthBias }
        ParameterValue = 0
        ParameterName = None
    }
}
TextureParameterValues[7] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=BaseColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Taron/Textures/T_Taron_SLOD_BC.T_Taron_SLOD_BC'
        ParameterName = None
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=ColoringMask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Taron/Textures/T_Taron_SLOD_HairMask.T_Taron_SLOD_HairMask'
        ParameterName = None
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=EmissionMask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Taron/Textures/T_Taron_SLOD_REMA.T_Taron_SLOD_REMA'
        ParameterName = None
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=MaskedOpacityTexture }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Taron/Textures/T_Taron_SLOD_REMA.T_Taron_SLOD_REMA'
        ParameterName = None
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=NormalMap }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Taron/Textures/T_Taron_SLOD_N.T_Taron_SLOD_N'
        ParameterName = None
    }
    TextureParameterValues[5] =
    {
        ParameterInfo = { Name=SubSurfaceColor }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Taron/Textures/T_Taron_SLOD_BC.T_Taron_SLOD_BC'
        ParameterName = None
    }
    TextureParameterValues[6] =
    {
        ParameterInfo = { Name=Mask }
        ParameterValue = Texture2D'/Game/ArtAssets/Dialogue/Characters/Taron/Textures/T_Taron_SLOD_REMA.T_Taron_SLOD_REMA'
        ParameterName = None
    }
}
VectorParameterValues[1] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = { Name=EmissionMulti }
        ParameterValue = { R=10, G=0.409943, B=0, A=0 }
        ParameterName = None
    }
}
BasePropertyOverrides =
{
    bOverride_BlendMode = true
    BlendMode = BLEND_Masked (1)
    bOverride_TwoSided = false
    TwoSided = true
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0.3333
}
StaticParameters =
{
    StaticSwitchParameters[5] =
    {
        StaticSwitchParameters[0] =
        {
            Value = true
            ParameterInfo = { Name=UseAOTexure? }
            bOverride = true
        }
        StaticSwitchParameters[1] =
        {
            Value = true
            ParameterInfo = { Name=UseColoring? }
            bOverride = true
        }
        StaticSwitchParameters[2] =
        {
            Value = true
            ParameterInfo = { Name=UseSeparatedMaskOpacityTexture? }
            bOverride = true
        }
        StaticSwitchParameters[3] =
        {
            Value = true
            ParameterInfo = { Name=UseOpacityFreshnel }
            bOverride = true
        }
        StaticSwitchParameters[4] =
        {
            Value = true
            ParameterInfo = { Name=UseSpecularTexure? }
            bOverride = true
        }
    }
    StaticComponentMaskParameters[1] =
    {
        StaticComponentMaskParameters[0] =
        {
            R = true
            G = true
            B = true
            A = true
            ParameterInfo = { Name=EmissionMask_ComponentMask }
            bOverride = true
        }
    }
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[4] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Taron_SLOD_BC
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Taron_SLOD_HairMask
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Taron_SLOD_N
    }
    TextureStreamingData[3] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = T_Taron_SLOD_REMA
    }
}
